1999 in video games - significado y definición. Qué es 1999 in video games
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Qué (quién) es 1999 in video games - definición


1999 in video games         
VIDEO GAMING-RELATED EVENTS DURING 1999
1999 in video gaming; Video games in 1999
1999 saw many sequels and prequels in video games, such as Chrono Cross, Dance Dance Revolution 2ndMix, Dead or Alive 2, Street Fighter III: 3rd Strike, Donkey Kong 64, Final Fantasy VIII, Gran Turismo 2, Heroes of Might and Magic III, Mario Party, Pokémon Gold/Silver, Garou: Mark of the Wolves, Resident Evil 3, Soulcalibur, Soul Reaver, and Tomb Raider: The Last Revelation, along with new titles such as Ape Escape, Shenmue, Silent Hill, Tony Hawk's Pro Skater and Super Smash Bros. The Dreamcast was also released by Sega internationally in 1999.
Violence and video games         
  • Jack Thompson]], an activist, filed lawsuits against the makers of violent games, alleging that simulated violence causes real-world violence.
OVERVIEW OF THE RELATIONSHIP BETWEEN VIOLENCE AND VIDEO GAMES
Videogames and violence; Violence in video games; Violence in videogames; Violent video games; Video game violence; Murder simulator; Violence in computer games; Violent video game; Violence and videogames; Video games and violence
Since their inception in the 1970s, video games have often been criticized by some for violent content. Politicians, parents, and other activists have claimed that violence in video games can be tied to violent behavior, particularly in children, and have sought ways to regulate the sale of video games.
List of crossovers in video games         
WIKIMEDIA LIST ARTICLE
Gaming Crossovers; Il Piantissimo; Gaming crossovers; Gaming crossover; Video game crossover; Fictional crossovers in video games; Crossovers in video games; Cross over video game; Crossover video game; Crossover game; Crossover games; Crossover video games; Crossover (games); Crossover (video games)
Crossovers in video games occur when otherwise separated fictional characters, stories, settings, universes, or media in a video game meet and interact with each other. These may exist as a gimmick if two separate games in question are developed by the same company.